All sounds in the kit have been processed to give the best sound possible. You can adjust the compression levels yourself for a more personal sound and choose from a Groove Library of thousands of rhythms to accompany you.
Posted 10 February - It is so uberawesome. To answer your questions: So apart from determining what resolution OT renders, everything should sound about the same.
It's on A-0 by default because I like to visualize what sounds I program. I do think that X could be replaced by XX, but that's for a future version perhaps.
T goes from zero to 1, thus if I set Time to 10, T will be You get 10 points.
So T is not really the same as the Time variable in the GUI, T is a variable to easily make transitions possible like you have done a lot in the experiment. Time determines actually the duration of the sample - especially if you set the sample to non-looping.
It's awesome to see someone experiment with it btw! There are a great many functions already built into Overtune that are made for this.
The distortion functions clip, fold, shape, crush, noise that I've talked about before are easiest understood by trying them. Just give different parameters on a sinewave. So the process for rendering is like this: So the formula is first expanded with the amount of overtones, then after that the full formula is rendered.
Using the Step formula field you can build a "Virtual Analog" Square wave out of sinewaves by using these arguments:Show off your double kick talent and play online a drumset with double bass drum pedal. VirtualDrumming free virtual drum games for kids and drummers.
Page 1 of 2 - Synthesising drums - posted in Tips & Tricks: (this thread has become more about Overtune tips&tricks - good thing - so to just download some of my resulting drum samples: go here)Since my laptop died, and I have limited computer time and stuff, I created this demo song here that shows a little about synthesising drum sounds/samples.
Step 1: One-shot kick samples are convenient, but synthesising your own bass drum gives you far more control over the resulting sound's key, shape and timbre - so let's craft an electronic kick from scratch using NI's Massive.
Open your DAW, set the project tempo to bpm, and insert Massive on a new instrument track. Synthesising Bass. There are many ways to synthesise bass. A good starting point is to get the oscillators sounding nice and full, before moving onto the filter section.
Figure 3: [left] Frequencies of the modes of a bass drum. Figure 4: [top-right] A simplified plot of the bass drum modes. Figure 5: [bottom-right] Generating the spectrum of an orchestral bass drum using a frequency-shifter. Drumatic 3 by e-phonic (Windows).
Drumatic 3 is an analog drum synth that provides a great deal of flexibility thanks to it’s % synthesised sounds. There are graphical envelopes for each element of the ‘kit’ and 6 stereo outputs assignable to any of the seven different sounds.